Thank you @antonellodinunzio for this demonstration.
The Video might be a good add on to your Pollination documentation?
In my case I used the same workflow, except for file save.
That’s the reason why it didn’t work.
From what I’ve understood so far, if there is a need for custom Material,
- it can be defined it in the Plug-in
- I can Import own Materials from Grasshopper
- or load a 3dm with predefined Materials
- Materials I change or add in the Plug-in exist only in the file (when saved) and part time in the runtime environment
- there is currently no way of passing a material from one Rhino instance to another?
- also no way to pass a Material from the Plugin to Grasshopper?
To be honest this doesn’t sound very practical at the moment?
I hope I didn’t miss something here.