Splitting Roofs and turning split section into Shade works differently in new Model Editor (or is not working correctly)

Hi Pollination Team,

I am curious to understand if the way I am splitting a roof to turn the overhangs into shades is still correct.

I am used to the workflow from the old editor where i create a boundary around all the respective rooms, then select the boundary and the roof, split it, and turn the overhangs into shade.

The problem (maybe it is not a problem?) I ran into is that if I do that in the new model editor, even if I select the new split outer roof, it will still visually fill out the inside with pink feedback color.

However, the inside should be the other roof that wasn’t turned into a shade.
I am worried here that for certain models, it creates errors when the shade goes through the rooms.

IMAGES

Below is an image of the old model editor and how i am used to it looking (I edited it in V1):

for some reason, in Model Editor V2 it shows up as follows (if i reopen the same file in V2):

Is this a problem or just a difference in visualization?

If it is just a difference in visualization, i would prefer to have the visualization from V1.

Thank you :))

Hi Antonello, do you know why this might be happening?

I’m just noting that this seems to be a display issue on the Model Editor 2D canvas only. When I check a shade like this that has been split in the 3D view, the hole is clearly there:

1 Like