We need your feedback on the upcoming versions of the Model Editor, and Pollination Revit Plugin

Hello :pollination: community,

You might have noticed that we have been quiet about making new announcements about upcoming releases. This is mainly because we have been working on a full rewrite of the Model Editor to improve the user interfaces, the overall performance for large models, and make it easy to develop new extensions and integrations on top of the Model Editor.

The new version of the Model Editor is almost ready

The good news is that the new version of the Model Editor is almost ready. I’m writing this post to demo the upcoming improvements and hear your feedback as we’re working on the final, smaller issues and improvements. Here is how the new UI looks.

Here is a longer 12-minute video that breaks down the improvements. Make sure you watch until the end! The last two minutes include the new Revit connector and the new PDF report.

Here is the PDF report that is generated by the Model Editor’s new report feature.

Pollination Model Report.pdf (756.6 KB)

One more thing

More importantly, we have also started developing the new version of the Pollination Revit plugin, which will take longer to be ready, but we could still benefit from your feedback on both. The main difference is the ability to load the data from Revit without the need to save the model to a file as an intermediate step. Here is a 3-minute teaser of what we have ready so far!

Happy Friday, and let us know what you think! We’re looking forward to releasing the new version soon. :pollination:

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Buttons for user scripts.

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Hi @mostapha, I’m really excited to see the new version of the plugin, After watching the demo video, it already feels like a big improvement in usability compared to the previous version.

I do have two suggestions based on challenges I faced while using the older Pollination plugin, specifically in the Revit → Grasshopper workflow:

  1. Some of the doors in the models can actually be glass doors, which are important for accurate simulation results. But I noticed that they are all grouped under the general “door” category. previously. Would it be possible to better distinguish and process glass doors separately for simulation purposes?

  2. Window Sills, Jambs, and Related Geometry
    For daylight simulations, elements like window sills and jambs play an important role as shading geometry. These components are often part of different Revit families, and currently I have to export them separately outside of Pollination to include them in the simulation. Is there a more integrated way to handle these elements within the plugin?

Thanks again, I’m looking forward to the official release :slightly_smiling_face:.

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Thank you, @rafaelhok and @evelynliu!

@rafaelhok, I created a feature request for loading user scripts from a folder. The first version will most likely be a dropdown instead of a series of buttons. Once we get your feedback on that we can keep improving the UI.

@evelynliu, thank you for the kind comments. For the glass doors, have you tried using the Is Glass property? This should result in exporting them as windows and not doors. Let us know if that’s not the case, and we can fix it.

Great point. Yes. We have discussed this in the past, and we should be able to expose it as part of the material filtering functionality. This might take us longer to implement, but I added an item for it. What does your current workflow look like?

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